Publisher review:Artificial Life/Evolution Simulator is a 3D lower level AI simulator. This code is a 3D lower level AI simulator. There is a food chain. The low creatures eat the stationary food, the high creatures eat the low creatures. Once a pair 'mates', the mother carries eggs with her for a while. Once a counter is reached, the eggs hatch.
This counter varries with genetics. When a pair mates, the child's DNA is composed of 40% mother's genes, 40% father's and 20% random. The genes contain information that controls the creatures behavior. This behavior works like Maslow's heirarchy of needs. There are 4 states, Look For Food, Look For Mate, Run Away, Roam Around.
Genes contain a priority for each state. A creature will not do a priority 2 state if the requirements for priority 1 are not satisfied. These tolerances for these requirements are also contained in the genes.
Artificial Life/Evolution Simulator is a C/C++ script for Earth Sciences scripts design by Israel B. Bentch.
It runs on following operating system: Windows.
Artificial Life/Evolution Simulator is a 3D lower level AI simulator.
Operating system:Windows